"Then I added Edit Guides operator and turned on Plant Guide Tool to paint on the new guides" "To do this I set count to 1 in Guides from Mesh operator in order to eliminate all the guides." "To allow me to style the hair in a free-form way I first decided to clear all of the automatically generated guides." The distribution map is just one of the many maps which Ornatrix can accept to parametrically control various parts of a groom. I painted a mask map and added it to distribution map slot of the Hair from Guides operator (white parts specify where hair is growing)." It allows to specify parts of the model which will grow the hair. "I had many choices for my characters hair with Ornatrix. First thing to create was the distribution map. For rendering I used Maya, V-Ray, and Ornatrix. "First I made the model in Z-Brush and used Photoshop for texturing and for hair maps. Ali was able to pick up Ornatrix for Maya and these are the steps he took to create his latest masterpiece. Ali was informed that the Maya version of Ornatrix hair is coming by one of his best friends Alireza Akhbari, who is an avid user of Ornatrix for 3dsmax.
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